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5 Useful Facts About Game Design
Do you ever feel like there’s a gap in your personal knowledge database when it comes to game design? Have you ever wondered about the day-to-day life of the average game designer, or what they do when observed in their natural habitat? Fret not, for today is the day that you can fill that gap and cease to wonder!
8 CRUCIAL POINTS TO DEFINE BEFORE STARTING A COMMERCIAL GAME
This blogpost is a humble share of our internal guideline at attempting to face the reality of keeping alive a company and 5 people along the way. This is not perfect and certainly not waterproof… your company can still sink. We are currently in the process of deciding what game we will be making after REPULSE: Galactic Rivals at IronEqual. MAZE’s team is still working on MAZE, no worries.
What You Can Learn About Business From These Wildly Successful Video Game Developers
Like many gamers in their thirties today, I spent much of the 90s and early 2000s playing popular video games like Wolfenstein 3D, Doom, and Quake.
id software, led by John Romero and John Carmack, developed these wildly successful video games and earned millions of dollars and the adoration of customers around the world.
BUILDING MOBILE GAMES — A DEVELOPER’S TRAIL OF THOUGHT
Players look out for games that are free, fun, engaging and a great way to kill time. Little are they aware of the developers’ thoughts that seep into the making of a game. I’d like to share a few of my experiences of building a game with a few tips that helped us cope at different milestones of game creation.




